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intergenActiv

Team: Khoa Tran, John Looi, Henry Gomez-Borowski

Year: 2020

Keywords: loneliness, social isolation, intergenerational connection, play

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The problem

 

In response to the Design + Health theme, develop a product and/or service that tackles the feeling of loneliness and social isolation among aged-care residents in Australia.     

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The solution

A set of playground equipment integrated into intergenerational programs (IPs) to bring together day-care children (3-4) and aged-care residents (65+) for intergenerational active play sessions.  

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The impact

 

intergenActiv promotes the building of healthy relationships between generations and greater empathy towards each other, contributing to children's successful early life development and mitigating health-related consequences of loneliness and social isolation among older adults living in an aged-care facility.   

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RESEARCH

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Research report and business case 

 

A thorough literature review was conducted to investigate the consequences of loneliness and social isolation and how intergenerational connection can help alleviate these. The team also researched into intellectual property (IP) law in Australia, which helped to develop strategies to protect our brand and product. 

User persona and journey map

 

From research, persona and journey maps were created to capture the users and their pain points within the potential context of use.

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USER GROUP

Aged-care residents

Need a way to obtain happiness, connect with younger generations, and engage in an active lifestyle.

Day-care children

 

Need a way to connect with older generations and engage in regular physical activity.

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FEATURES

Interactive activities

 

intergenActiv offers a variety of interactive playful activities including Snake Maze, Simon Says, and Step-up that focus on improving physical strength, motor skills, and cognitive ability.

Playful themes

 

intergenActiv's appearance can be adapted to match the atmosphere of certain special events such as Halloween or Christmas.

Smart handle

 

The smart handle uses Arduino components to produce haptic feedback and visual cue that enrich the interactions, making the activity more intuitively engaging for the users. Also, the handle is designed to reduce stress on the holder's wrist, preventing fatigue or injury.

(The 3D model was done by Henry Gomez-Borowski)     

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SEQUENCE OF USE

Snake maze

The users collaboratively move the handle across the wavy rail (snake) without touching it.

Racing snake maze

A different configuration of the Snake maze activity, providing more exciting gameplay.

Simon says

The users perform a task (i.e. twist, bop, or pull) based on audio instructions. 

Step-up

The users step on the lit square based on visual instructions (i.e. light). 

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DEVELOPMENT

Rapid pitch

Several ideas were proposed before the development of intergenActiv in response to the issue of loneliness and social isolation. My idea is an interactive board game, featuring a variety of intriguing puzzles that are suitable for both older adults and children. 

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PROTOTYPE

The final prototype uses Arduino components to produce haptic feedback and visual cue that enrich the interactions, making the activity more intuitively engaging for the users. 

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